# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.

doom_scenario_path = D4_battle2.wad
doom_map = map01

# Rewards

living_reward = 0
death_penalty = 100

# Rendering options
screen_resolution = RES_160X120
screen_format = GRAY8
render_hud = false
render_crosshair = true
render_weapon = true
render_decals = false
render_particles = false
window_visible = false

# make episodes finish after 10500 actions (tics)
episode_timeout = 10500

# Available buttons
available_buttons =
{ 
    MOVE_FORWARD
    MOVE_BACKWARD
    MOVE_LEFT
    MOVE_RIGHT
    TURN_LEFT
    TURN_RIGHT
    ATTACK
    SPEED
}

# Game variables that will be in the state
available_game_variables =
{
    KILLCOUNT
    AMMO2
    HEALTH
}

mode = PLAYER
doom_skill = 2
