Context:
Dark
B
ASIC
 Professional
 
Discussion
 
/
 Ple
ease
 let
 
us
 duplica
te
 or
 store
 
Objects
!!!
 Its
 is
 
utter
 m
adness
 that
 
objects
 cant
 be
 duplica
ted
 or
 store
d
 for
 copy
ing
 
within
 Dark
Basic
 V
1
!!!!
 
Please
 tell
 me
 this
 
WILL
 be
 possible
 in
 DB
Pro
!
 And
 don
'
t
 give
 me
.
..."
dont
 need
 to
"
 stuff
.
 Che
ers
 
fellow
 sali
vat
ing
 door
mat
 
l
ickers
.
 
hmmm
.
 nice
.
 do
 you
 mean
 something
 like
 the
 C
LONE
 
OBJE
CT
 command
?
 Access
ing
 my
 media
 every
time
 I
 need
 
a
 duplica
te
 object
 of
 one
 that
'
s
 
already
 in
 memory
.
 Know
 what
 I
 mean
?
 Keep
 in
 mind
 I
 will
 N
EED
 to
 do
 this
 many
 times
 
a
 second
.
 
ur
 clo
ning
 
a
 
loaded
 object
 are
nt
 
u
?
 "
That
'
s
 not
 
a
 bug
,
 it
'
s
 
a
 feature
!"
 "
When
 all
 else
 fail
s
,
 read
 the
 instructions
"
 What
 on
 earth
?
 You
 all
 sound
 like
 you
'
ve
 used
 this
 command
 before
,
 but
 DB
Pro
 is
nt
 out
 yet
.
 I
 am
 
suspect
ing
 that
 Dark
Basic
 V
1.11
 
does
nt
 have
 this
 command
.
 
Why
 
could
nt
 
a
nyone
 suggest
 this
 before
 in
 the
 DB
 
forums
?
 effective
ly
 
clone
s
 an
 object
 by
 
using
 
a
 mesh
!!!
 A
thlon
XP
 2000
+
 (
Heat
P
ipe
 cool
ed
),
 512
MB
 DDR
,
 Ge
force
4
Ti
4400
 128
MB
,
 17
"
 monitor
,
 5.1
 sound
,
 192
GB
 
RAID
 Disk
 Space
,
 1
MB
/
s
 cable
,
 400
W
,
 16
x
48
x
 DVD
,
 32
x
12
x
48
 CD
RW
,
 
10/100
 Ethernet
,
8
 F
ANS
!
 Nice
 idea
,
 but
 I
 think
 I
 
would
 
loose
 colour
ing
/
text
uring
/
animation
 data
 with
 that
 object
.
 re
ece
:
 that
 data
 is
 store
d
 in
 your
 model
 file
 you
 should
nt
 los
e
 
anything
.
 Re
ece
 
-
 
clone
 object
 will
 inde
ed
 work
 as
 people
 have
 suggest
ed
.
 It
'
s
 
a
 DB
Pro
 command
 and
 is
 
listed
 on
 the
 command
s
 list
 on
 this
 site
.
 
Also
 
those
 who
 are
 on
 DB
DN
 will
 have
 seen
 it
 before
 as
 well
.
 In
 D
BV
1
 you
 
could
 use
 the
 "
make
 mesh
"
 command
s
 but
 like
 you
 
pointed
 out
 you
'
ll
 
loose
 
texture
 data
 (
because
 after
all
 the
 
texture
 it
self
 is
n
'
t
 
actually
 store
d
 in
 the
 mesh
).
 In
 DB
,
 you
 can
 just
 put
 it
 in
 
a
 for
/
next
 loop
 (
if
 
u
 want
 to
 keep
 the
 textur
es
 and
 everything
!)
!
 A
thlon
XP
 2100
+
Input:
 Dark
B
ASIC
 Professional
 
Discussion
 
/
 CAN
 WE
!!!!
 
Why
 are
 we
 only
 
allowed
 255
 
players
 in
 
multiplayer
.
 Its
 stupid
 
guys
.
 There
 are
 
tons
 of
 
us
 who
 want
 to
 make
 
a
 
MMO
RPG
 as
well
 as
 what
s
 the
 point
 in
 have
ing
 255
 if
 
ur
 
playing
 
a
 
fps
 game
?
 I
 think
 you
'
ll
 find
 that
'
s
 
a
 Direct
Play
 limit
ation
.
 I
v
 said
 this
 before
 but
 
ill
 
guess
 I
 have
 to
 say
 it
 again
.
 Think
 of
 the
 limit
ation
 as
 255
 
players
 per
 zone
 (
level
,
 area
...)
 and
 not
 for
 the
 
entire
 world
.
 
Also
 
a
nyone
 here
 who
 think
s
 there
 
going
 to
 make
 an
 
MMO
RPG
 that
 will
 have
 more
 than
 250
 
players
 per
 zone
 is
 del
uding
 him
self
 or
 her
self
.
 who
a
.
 Hey
 man
,
 as
 it
'
s
 been
 
pointed
 out
 
already
,
 the
 problem
 is
n
'
t
 DB
/
DB
Pro
'
s
 
fault
 (
direct
play
),
 and
 you
 will
 never
 get
 that
 many
 
players
 
anyway
.
 And
 if
 you
 
really
 
would
 be
 
getting
,
 I
'
m
 sure
 you
 
would
 have
 figure
d
 out
 how
 to
 go
 around
 the
 problem
.
 And
 You
 can
 have
 2000
 active
 
players
,
 but
 who
 
says
 the
y
 all
 are
 online
Targets:
 at Idx: 344, Δloglikelihood: 0.324
  Idx: 259, Δloglikelihood: 0.198
once Idx: 12360, Δloglikelihood: 0.030
? Idx: 291, Δloglikelihood: -0.007
 I Idx: 336, Δloglikelihood: -0.025
 mean Idx: 15388, Δloglikelihood: -0.206
, Idx: 261, Δloglikelihood: -0.036
 The Idx: 486, Δloglikelihood: -0.483
  Idx: 259, Δloglikelihood: 0.138
amount Idx: 10617, Δloglikelihood: -0.415
 of Idx: 304, Δloglikelihood: 0.047
 people Idx: 2559, Δloglikelihood: -0.429
 online Idx: 862, Δloglikelihood: 0.479
 compare Idx: 24247, Δloglikelihood: 0.058
d Idx: 285, Δloglikelihood: -0.024
 to Idx: 288, Δloglikelihood: -0.004
 the Idx: 287, Δloglikelihood: -0.105
  Idx: 259, Δloglikelihood: 0.216
players Idx: 27675, Δloglikelihood: 0.076
 you Idx: 521, Δloglikelihood: -0.756
 have Idx: 783, Δloglikelihood: 0.141
 is Idx: 339, Δloglikelihood: 0.587
 ra Idx: 1101, Δloglikelihood: -0.006
ther Idx: 19737, Δloglikelihood: 0.001
 small Idx: 6715, Δloglikelihood: -0.537
  Idx: 259, Δloglikelihood: -0.074
u Idx: 273, Δloglikelihood: 0.556
sually Idx: 24599, Δloglikelihood: 0.709
 in Idx: 281, Δloglikelihood: -0.184
 Online Idx: 1303, Δloglikelihood: -1.097
 games Idx: 10239, Δloglikelihood: 0.835
. Idx: 260, Δloglikelihood: 0.014
 So Idx: 1525, Δloglikelihood: 0.170
 the Idx: 287, Δloglikelihood: 0.201
 problem Idx: 3091, Δloglikelihood: -0.418
 is Idx: 339, Δloglikelihood: -0.147
  Idx: 259, Δloglikelihood: 0.119
very Idx: 2364, Δloglikelihood: 0.399
 small Idx: 6715, Δloglikelihood: 0.636
 consider Idx: 5071, Δloglikelihood: -0.643
ed Idx: 345, Δloglikelihood: 0.412
 to Idx: 288, Δloglikelihood: -2.191
 the Idx: 287, Δloglikelihood: 0.242
 problems Idx: 20276, Δloglikelihood: 1.553
 you Idx: 521, Δloglikelihood: -0.363
 will Idx: 898, Δloglikelihood: 1.302
 have Idx: 783, Δloglikelihood: 0.024
  Idx: 259, Δloglikelihood: -0.056
making Idx: 8473, Δloglikelihood: 0.598
 the Idx: 287, Δloglikelihood: 0.179
 actual Idx: 9142, Δloglikelihood: 0.157
 game Idx: 3416, Δloglikelihood: -0.270
, Idx: 261, Δloglikelihood: -0.739
 and Idx: 305, Δloglikelihood: 0.103
  Idx: 259, Δloglikelihood: -0.016
getting Idx: 13757, Δloglikelihood: 0.043
 it Idx: 609, Δloglikelihood: -0.086
 run Idx: 7569, Δloglikelihood: 0.852
. Idx: 260, Δloglikelihood: -0.547
 Oh Idx: 10975, Δloglikelihood: 0.551
, Idx: 261, Δloglikelihood: -0.117
 If Idx: 2841, Δloglikelihood: 0.410
 you Idx: 521, Δloglikelihood: 0.161
 are Idx: 418, Δloglikelihood: -0.048