NIPS Proceedings
β
Books
Richard L. Lewis
4 Papers
Action-Conditional Video Prediction using Deep Networks in Atari Games
(2015)
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
(2014)
Reward Mapping for Transfer in Long-Lived Agents
(2013)
Reward Design via Online Gradient Ascent
(2010)