NIPS Proceedingsβ

Richard L. Lewis

4 Papers

  • Action-Conditional Video Prediction using Deep Networks in Atari Games (2015)
  • Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning (2014)
  • Reward Mapping for Transfer in Long-Lived Agents (2013)
  • Reward Design via Online Gradient Ascent (2010)